Monday, 31 October 2016

The Old Man of the Mountain

Well as I mentioned in my intro I have been lumbered with Haqqislam in Infinity, however given my love of crusader history this isn't actually a hardship.  Kit, a member of our local gaming club and owner of our local store (abzgames.co.uk) was getting rid of his Haqqislam models, so I got a nice collection off him for very little, I am very grateful, I bought a couple of other figures and now I have the the Red Veil box set, Ghulam box set, Haqqislam Bahram box set, plus several other Hassasin figures and a few other sundries, in total they add up to just under 400 points and a SWC of 10!  SO basically I am well onto the way for creating a Bahram Sectoral force, and if you are wondering about the posts title, the head of the Hashashin (original Assassins in 11th Century Middle East) was called 'The Old Man of the Mountain'.

Ghulam
So now to painting, I used the traditional colours of Islam as my basis, these are Black, White, Red and Green (each was the banner of one of the 4 main Caliphates that ruled the Arab World) and Brown, Purple and Gold.  Each colour has a meaning in Islam and a different meaning in flags of modern Islamic nations, between these meanings I have managed to come up with an interesting colour scheme (well I think so, hope you do too!).

My two main colours would be Green (traditional colour of Islam), which I would use as a unifying colour for the army and Brown (colour of peace), which would be the main colour for my standard troopers, that is those units that make up the core of the army and can be included in all lists (Ghulam, Muttawiah, Naffatun, etc).


Hassassin Muyib
At present there are 2 factorial lists for Haqqislam, but there is a third coming out (or so I hear...), so each would get a colour assigned.  Red represents swords, as such I couldn't help but feel this was appropriate for the Hassassin list.  Black stands for battles, and so I will use this for the Qapu Khalqi and finally white stands for actions.  If you look at the units that are not in either sectoral list one of the most interesting is the seven times cursed Al Fasid Regiment (one of which comes in the Red Veil starter set), given their background of being full of criminals and rogues a colour representing their actions (in this case awful!) seemed appropriate, given that white in the west is used to symbolise purity whilst in the Far East it is the colour of mourning, it seemed most apt for this regiment (and associated units which I hope will be in the next sectoral lists).
Al Fasid

I have had a few games against Ben and Martin and have been beaten every time, but I have pulled off a few surprises, my Hassasin Ragik dropping behind their line put a bit offer into Martin, as did Hussein Al-Djabel who started a game hidden in Martins deployment zone and charged his line with his first action, he didn't do articulately well, but it has made Martin very wary of what my Hassasins can do.  I think the next step for my force is to add a few more models so I have a better variety and selection for battles and that may give me a slight edge.

Well I must go, my master, the Old Man of the Mountain has sent for me, this must be bad news for someone....

Saturday, 15 October 2016

Why we collect?

In my apparent quest to collect every infinity faction before Christmas, I've been doing a bit pondering into why I can't settle on a faction. I feel it comes down to why I collect a faction, or the criteria that I use to pick my faction, it looks like this:

1. Looks, with the wealth of companies producing stunning miniatures, I feel it can be quite difficult to decide between them. It (generally) is no longer is the case that some factions are sculpted better than others within a range. Within the Infinity range it is evident that the older models aren’t as sharp as the new ones, however with each faction receiving regular updates, there is a consistent level of sculpting across the factions.
With this in mind looks are an important factor, am I drawn to the sleek futuristic look of the Aleph, or on the other end of the spectrum, the Ariadna who look closer to our times. As I am likely to be sticking to one faction for the foreseeable future, it has to be a faction that I enjoy painting, and that I will still want to buy more models to add to the collection.

2. Theme, I've always enjoyed reading the background and lore of the factions. It's part of the reason I enjoy Malifaux books, there are always new stories released that breathe life into the awesome models we get to play with on the tabletop. As much as I may like the look of a faction, if they don’t interest me with their background or stories, I find it difficult to be enthusiastic about playing games or painting them.

3. Gameplay, I like to think that I have a chance in most games. In general I don’t mind losing, it's something I've had plenty of practice in! If I'm going to lose a game, I want to have fun in doing so, I very much am of the opinion that the result of the game is secondary to the enjoyment of both players! What I don’t enjoy is the feeling of losing the battle at the army selection stage. I don’t need to feel I'm playing with the 'all-conquering army of overpoweredness', but at the same point I don’t enjoy playing with something that I know to be not to same level as the rest of the factions. I also find this the case with factions that have a majority of underpowered units, with then a few that work well, although I know that 'cheerleaders' are common in Infinity, I want to feel that push comes to shove I can still utilise all the models in my force and they will be the equivalent of the options of other factions, or at least pointed accordingly.

If anyone has created a character through Elder Scrolls Online, you will be familiar with the 'triangle of choice' (not sure the technical name!), I find it similar for choosing a faction, that it is often a trade off, although not ignoring one point for the others.  
With this criteria in mind, I thought I would run through my selections of factions so far with Infinity, having settled (hopefully finally!) upon my faction.

Yu Jing:
I had been looking at all the factions and bee unsure what to go for, at this point Red Veil was in stock and after looking at the models I was sold! Now the downside at this point was we didn’t own the rules or core books, so the only information I had access to was the Infinity website, which as fantastic a resource as it is for the store and the Infinity Army, there is very little on background of the factions!
I was already committed to the Red Veil contents, and in a rush to get something to play Martin with I ordered a bunch of model purely based of aesthetics (plus the support pack, which are a bit ghastly, but from the small amounts of tactics I had read, were very handy). With these orders on the way I then started my process of reading all the background and tactics I could. In some ways this is a double edged sword, as although I like to know all the background, I feel I can get to the point of having read so much that the faction no longer has any interest to me. This was the case with Yu Jing, I liked the look of most of the models, by all accounts they were good on the battlefield (retired undefeated – probably a first for me!), however I couldn’t find any interest in their background. The JSA seemed pretty cool, as were the models, so I had been tempted to play them, although I didn’t want to only play a very small portion of a faction as I felt it would lack the flexibility of a full faction. Plus a more combat orientated force in a game that seems to be all about shooting didn’t feel a winner to me!

Ariadna:
After deciding the Yu Jing weren’t for me, I switched to Ariadna, picking up the USAriadna box to start. Yet again the models were really cool, and they were chosen mainly on the background. I loved the idea of them as a lower tech force, surrounded on all sides by aggressors wanting to take over their planet, whilst fighting with the locals. So far so good, however where I became unstuck was on the battlefield. I'm not sure if they are 'underpowered', I'm sure people can do very well with them, however it seems I wasn’t included in this group of people! I had picked up a fair amount of the US range, only needing the Grunts box (which were on order), and the Desperados from the currently available models. I found that with such a large portion of the force in camo markers, but without particularly strong selection of guns, I would have little on the battlefield, allowing my opponents to concentrate on taking out what they could see, without the camo markers being able to do much due to low power weapons. Now this comes down to army choice, if I had the Grunt box, or if more Minutemen or Marauders were available I could have brought some heavier options, which may have offered more firepower to tackle some of Martin HI. As it was I played 4 games, with a solitary win (which was perhaps a bit of a fluke), I felt by then end of game 4 quite deflated. The 4th game was objective based, and although I didn’t lose by many VP, my force was beaten thoroughly on damage, I had very few models left, and had inflicted very few wounds in return. I found the force to be quite toothless, I had models I could activate, but with a smattering of rifles at a relatively low BS, I struggled to win most of the f2f rolls and when I did, a low dmg against a good ARM and cover meant I wasn’t doing much.
I feel that this is in part that it was a sectorial list, which on reflection may not have been the best box to get into Ariadna with, but I also felt that with a lack of TAG's, Remotes and other stuff that normally comes with the heavy weapons, the options I had were to pick up the Grunts, for a BS11...HMG, convert up some Minutemen, Marauders or Blackjacks. However I would likely have to spend through the nose to get enough Minutemen/Marauder bodies from the starter set to get what I'd need, that it didn’t make this viable. Otherwise I'd have to wait for them to be released which could be a while. I didn’t fancy either option! Leaving me to the decision to trade/sell them, and try something different...

Nomads:
After the decision to sell off the Ariadna, I managed to find a trade for them for a load of PanO, not my first choice, but it meant that Martin could get what he wanted from the trade, and I could sell the rest, and he would then buy me some models in return.
So I was back at the crossroads of army selection. I narrowed it down to Aleph and Nomads. I had contemplated Tohaa, but not too fond of some of the models, and with a small unit choice I didn’t want to have to buy a load of models which didn’t interest me. PanO were a possibility due to all the models I'd be getting, but with Martin playing them too, it was going to be too samey, unless we went for Sectorials which wouldn’t give us full range of options.
Combined Army don’t interest me, they have nice models, but I'd rather paint humans, after years of Orcs, Orks and Gremlins.
So that left Aleph and Nomads. Aleph have awesome models, a cool background (although after an Art School lecture on Surveillance, I now wasn’t so sure, and had shaped myself an Anti-Aleph tinfoil hat in case they were watching!), my stumbling block came with writing a list, I found that I couldn’t write a list I was happy with! Now to start off with this might not be an issue, as may wish to collect the cool looking models, but I found it difficult to decide what I wanted to buy as they have a load of cool models, and as a lot of them are high points, it was a struggle to be able to use them, and I could end up with a load of models which were rotated one at a time, but nothing to use with them.
At the same point I was working out Nomad lists which I found a lot more straight forward. They are also blessed with a fantastic array of models and some awesome background. I had emailed Stephen, and he said he was fine with a rival Nomad player, so Nomads it was!
I've decided to start with the starter set for obvious reasons, managing to pick up the Reverend Healer from Operation Icestorm. This would give me a good range of models and not be restricted to a sectorial (like the USAriadna box – looking at you AVA2 Grunts!).I've added some Gecko's, models are fantastic and after a prospect of no TAG's, it is only reasonable to start the next faction with 2!. I've picked up some Intraventors, to try out hacking properly, and due to a large plethora of Nomads appearing on Infinity Trader UK Facebook page last night, I managed to pick up a bargain on an Iguana, Tomcat Engineer, and the Tombot?

I have my first game today, which will be against Military Orders for the league at 150 points. This will be the force I'll try out. I had been told that AP and Shock would be key against them, so Multi Rifles would be the way to go. Hopefully with one on the Reverend Healer and Mobile Brigada, I will have enough to deal with the heathens! I will hopefully get a report typed up for the battle, with some pics, both of today's game, and a game against Martin on Sunday.

When I took my crew out the box to play, I found this was the list I'd written....


....Not a Multi Rifle in sight!

Tuesday, 11 October 2016

Jotum Gangnam Style

What's this I hear you cry? Two posts in three days? Has the world gone mad? And why are you not painting Martin? Well dear reader, I ask for a moment of your time whilst we address two burning issues (possibly need to see a doctor about those...), notably TAGs and what it is that leads us to collect a force or change our minds.
 So today I was lucky enough to acquire my second TAG, the Jotum, from Bruce. Ignore the missing shoulder pad and lack of armoured codpiece (will be collected tomorrow), this thing is a beast! It's Armour 10, BTS 9 and has 3 Structure. Couple that with a Multi HMG and Heavy Flamethrower and you've got a roadblock that when in cover is literally immune to small-arms fire. Admittedly 103 pts and 2 SWC is a heady cost, over a third of your force, and currently not in any Sectorial List so it may find it difficult to find orders as there isn't the order conservation that Fire Teams bring to the force. It can be parked into cover and then engage Suppressive Fire to deny a  huge part of the table, which may be the best use of it, time will tell.
I also finished painting my Squalo yesterday. I feel sorry for the Squalo as it is the 'generic' TAG for PanO. It doesn't look as flashy as the others, not is it in an exciting pose. Its role is indirect fire support with the Grenade Launcher (debatable as to whether or not it's modelled on). It was a lovely model to paint, but it feels unfinished. I will try to paint the PanO symbol onto one shoulder and I'm unsure about the second shoulder pad. I was thinking a pin-up; maybe Joan in a bikini or less (bewbs...) or the Squalo symbol, but might do something different if an idea hits me. I'm looking forward to trying him out though as I want to see for myself whether generic outweighs specialist, and I want to see how TAGs run.



In addition Ben has traded in his USAriadna for PanO (see more below) which has netted me a Cutter. This is the TAG I am most excited about with its TO:Camo. Sadly this needs a 55mm Camo marker (55mm marker? WTF?) so anyone playing me will know exactly what it is, but forcing people to discover it before they can shoot is always a bonus. It's also an awesome model, and has the bonus of already being assembled (Squalo was a total bitch). Its only got a Multi HMG, no flamethrower, pistol or big stick to turn against the enemy when shit hits the fan.
 So, TAGs... They are the obligatory 'big models' in the range and I have been quite vocal over the years in my opposition to 'use the big models' in games. Why is this? Firstly, I do not despise big models. I love dragons, dinosaurs and mechs as much as the next man. I love building and painting them, and using them too. However they come with inherent issues. In my opinion the Games Workshop games got worse the more big models came out as they stopped being about tactics, units and heroes and more about who had the biggest wallet. As a result armies of 6 demon princes, 9 Leman Russes, God-knows Knight-Errants etc have become the 'norm' along with high-price point pieces of terrain with beneficial effects for their owner. This became an issue for Warmachine/Hordes with the Battle Engines and to a greater extent the Gargantuan/Colossus  models and was one of the main reasons that Ben and I stopped playing. I worry that with the Emissaries Malifaux is leaning in this direction, and I shudder when I hear the words 'the Shadow Emissary is an auto-include in my lists...' Nothing spoils a game quickly than a model which can, in theory, wipe out half an opponent's force in a turn, will realistically only die to another 'big' model, and can conceivable (is often encouraged to be) fielded in pairs or greater. So why TAGs? Well Infinity is not a game that is based around killing stuff, and can be lost if you can't collect objectives. TAGs are easy enough to play around and drop (forums are full of threads how 4 6 pt Nomads can 'guaranteed' drop a Squalo for no loss), they can't take objectives and you have very limited numbers of orders to stick into one thus there is only so much it can do. They will not be fielded in every game unlike the Star Drake in a Sigmarite force; the range for each force is large enough that no-one suffers the issue that the Fyreslayers suffer in AoS of having 4-5 kits to choose from, thus making the Magmabeast essential. Plus, and this is a big point: they aren't £50+ for a single model, thus they are still very affordable!

 So, point two. To (mis)quote Chen Stormstout 'why do we collect?' Or 'how do we choose which faction to collect?' I've always been fairly lucky when starting a new gaming system in that I generally have selected a faction at the start and happily collected away, maybe branching out later on down the line, often filling out the majority of the 'slots' in the range as I do so. I usually find a force quickly as there will be models that draw me in and I build my collection around them. Elves in Warhammer, Eldar and Space Marines in Warhammer 40k, Cygnar and Legion of Everblight in Warmahordes, Arcanists then Thunders in Malifaux (Guild came later); very rarely was there a false start. Indeed the false starts have come from deciding that the game, rather than the force was not for me. So why does Ben struggle so compared to me? I think that it comes down to the fact that he over-researches the faction/army etc, frequently trying to buy a 'list' rather than a range. I pick models I like, then expand it into as full a collection as I can which gives me choice. I then use the bits of the force that I like whilst others discover how it feels to be Wayne Rooney, relegated to the bench until popular demand forces their use. I also know what I like from a force; good firepower, decent close-combat, and relatively high numbers. This often means that I field large numbers of basic infantry with the moderately priced 'elite' infantry rather than the super-troopers. Solid fire-bases and a battle line that covers the table are marks of my play-style, with medic style troops in the backfield. Often a push up one flank or an attempt to split the enemy with a strong 'wedge' will make up my offence. I often look for 'deep striking' troops for suicide missions/assassinations, who alternatively can be used to bolster my 'hook'/'push'. I like my ranges to have as many pretty female models as possible, or full-face masks that give a 'Darth Vadar' look to more sinister looking models. As a result when I saw the PanO starter I was immediately sold: AD Commando, fire-base of Fusiliers and Nisse, with the ORC for the push. A TAG or Bulleteers could bolster the line or lead the advance, and the option of Knightly Orders for a charge through the flank/centre, or Bagh Mari/Bolts to play more defensively or relentlessly advance  had me sussed. I haven't look back or seriously contemplated a new faction, other than to add Aleph to my Sectorials. I did think about a second faction as a small force but that was more out of curiosity than a definite will-do. Incidentally it would be Haqq Islam with the Kum bikers, the Concubines and some basic guys; another hold the line approach with a strong hook...
The point I'm making is that I am comfortable with a play style and I know what I'm looking for in a miniature range ahead of time which makes my life easier. Understanding this allows me to find the army that fits me best and allows me to learn the game, meaning that I can comfortably branch out into others knowing what the game is about. Learning a new game with an army that you are not sold on is a nightmare and one that is likely to result in you not enjoying yourself and possibly not collecting the game. I tried to recollect Magic: The Gathering a few years ago with a Black deck. I've never been one for the Black decks with their stat-decreasing cards and lower power creatures. I disliked every minute of it and never got back into it. Had I gone Green/White then I suspect it would've been a different story entirely.
Next time we will talk more models, painting, gaming and why I like the models I do. Until then take care readers.

Sunday, 9 October 2016

A Song of Ice and Bewbs

 So, I've been buying Hasslefree Miniatures models (http://www.hfminis.co.uk/) for years now but never really with any aim other than they were nice models. Sure, Ben and I used our Fantasy Football Kalee models for Bloodbowl, and I used the Hayden model with a pistol as Guardswoman Sally Marbo. But there was never really a reason to collect them as such. Mind you, Ben did write a zombie game using some of them as characters, but then some git on Kickstater wrote pretty much the same game but with their own models, so that was that.
But recently something has changed. Ironically it was Danielle (my long-suffering fiancee) and I pledging to the Raging Heroes Toughest Girls In The Galaxy 2 kickstarter (https://www.kickstarter.com/projects/loudnraging/tgg2-light-and-darkness) over a year ago that changed things. Recently we received the first part of of our pledge (I thought it was going to be the whole thing, but...) and I decided to try playing Frostgrave. For the uninitiated, Frostgrave is a fantasy skirmish game with 10 or less models per player that can be played using any range of models; the rules are generic that way, and it's designed to be played as a campaign between a group of players with certain characters getting better (the wizard, apprentice, and sell-sword captain) and the rest being unnamed warriors who serve to die gloriously in pursuit of treasure and fame (https://ospreypublishing.com/frostgrave). However without my expected figures turning up I was at a quandary: how could I play this latest game with 14 character models (I can only have 3), some of whom clearly would not work in the system (4 mages,,,,). So, I needed new models, preferably ones that fitted together into a warband, as well as a summoned daemon or two, and maybe a zombie/skeleton as well. Naturally they should be female models, with the bare (heh heh) minimum of clothes on, to continue my 20 year habit, and affordable. Whilst they should look like a warband I didn't want them to resemble a single unit, so GW models were out. This realistically left Reaper or Hasslefree. Reaper is a nightmare to get hold of over here; EBay has a small percentage of the range, and I'd cancelled our pledge to their Kickstarter when I'd realised that the models were soft white plastic. Danielle had bought a couple and we had both hated painting them, watching paint fall off the flexible weapon and hat on the wizard. Plus they suffer from having loads of sculptors and having been on the go for ages there are marked differences in quality between old and new models. So, Hasslefree it was. Well, that was easy!
So I opened various boxes until I found the one I was after-the one I'd banned Danielle from looking in (and she'd complied without question?? The fool!) as it had all the nudey models in it. Inside I found Taxxis (three different versions), my three Succubi, and the 'skyclad' models I had bought in resin on a month years back when I was feeling flush with cash. I ordered a suitable (semi-clad) leader and three women at arms/barbarians (Bruce had spoilt my intro game with them) and I was good to go. However looking at them I realised that I had no ranged models; definitely an issue. Hasslefree do 1(?) female archer, scandalously wearing clothes. An obvious oversight I felt. I was about to email them and complain when Facebook saved me (said no-one ever). They were about to launch a Kickstarter in three days' time, for 4 female models, three variants of each (clothed, nude, and very clothed). One was an archer. It was meant to be. There would be (blood) stretch goals for more models. There would be artwork cards. And choice of metal (yes) or resin (likely out my price range). And a Triceratops (no bewbs). I was sold.
On the Sunday evening I pledged (I was the 30th pledger!). I went for the half-dozen; 6 lovely ladies for me. Then the stretch goals hit and holy shit there were 12 models. I would need to bump it up to the £50 Baker's Dozen pledge. Danielle might not see this as a wise investment. So I took the sensible, manly route and upped my pledge whilst in London and 'forgot' to tell her. I did cancel my other pledge to the Female Pirates, inspired by Werner Klocke, Kickstarter though as I'm not a total arse and I knew I'd want to eat food this month (both due to finances and the real possibility of having my teeth punched out). The final stretch goal was that all Baker's Dozen pledges would get 13 models.... I could get all the girls, including the 'female' skeleton, and an extra archer! I can summon the skeleton if I decide to use my wizard as a Necromancer instead of a Demonologist. Or I can ditch the extra archer and get the nude male model based on the artist who drew them all.... decisions decisions! Now, all I need to do is convince Ben and Sean to play and my victory will be complete and I will ascend to Godhood!!!!!
Here's the Kickstarter link for those who are interested: https://www.kickstarter.com/projects/hfminis/kev-white-does-matt-dixon-female-fantasy-miniature/description

The crew so far:
 The whole force, Lego men are not in fact Danielle's force
 The Succubus, ready to be summoned
 The witch/wizard and Taxxis
 Taxxis again as my (Dark) Templar and Brigette as non-descript fighter
 Taxxis and a Thug/Thief
 Reaper model, sculpted by Kev the Hasslefree sculptor (nasty white plastic), my Barbarian, will see how she paints
My Apprentice, and another Thief behind her.