Monday, 27 March 2017

Lupercal!

I'd be lying if I said that it was only recently that I got hard for heresy. Space Marines have always been my jam when it came to the forty-first millennium, no matter how much I convinced myself that the Inquisition or the Imperial Guard were the best humanity had to offer. When Horus Rising was released I read that bad boy in a week and by the release of Galaxy in Flames I was posting daily on the OG 30k forums (now the sadly quietening The First Expedition). So when Forge World released Betrayal back in (holy hells was it really) 2012 I was ecstatic. However I immediately thought "oh balls" when I realised this was Forge World and a standard squad of legionnaires would set me back the better part of all my monies. Smash cut to 2015 and the release of plastic MKIV Space Marines and I was frothing at the mouth to jump aboard the Heresy train.

That was 2015, when I was a poor and impoverished student. This is 2017, when I'm still poor and impoverished but at least I have a source of income now. And that means sweet, delicious, plastic crack.

Let's blame Martin, though, for me actually getting in gear and raising a 30k army. I had started a Word Bearers force when Betrayal at Calth came out (I still have the Gal Vorbak sitting unpainted on my desk) but they didn't manage to hold my interest (after over a hundred Blood Ravens, crimson is a bit boring to paint now). So I was at a loss as to what legion I wanted. I knew there were a few requirements for who I'd choose:

  • They had to be a traitor (unless they were Imperial Fists)
  • They had to have a paint scheme different from their 41st millennium counterparts (unless they were Imperial Fists)
  • They had to have an easy to paint en mass scheme (unless they were Imperial Fists)
  • They had to have some sweet fiction to read about to get pumped up about (unless they were Imperial Fists)
So naturally I chose the Sons of Horus,


The choice was obvious

If I was going to play a traitor legion, I might as well play the traitoriest of traitors, the boys who lead the charge and almost toppled an entire galaxy. They are conquerors and murderers and fallen heroes, the perfect bad guys without becoming parodies of themselves (coughWord Bearerscough). Plus I used to have a Black Legion army back in the early days of 5th Ed and had just finished reading Talon of Horus (quite possibly my most favourite Black Library book right now). So really it was a no brainer.

I had ten MKIV Legionnaires left over from my year old BaC boxed set and quickly snapped up ten MKIII Legionnaires and smashed out two veteran tactical squads. For once I actually managed to construct a list that I liked quickly and painlessly (more on that at a later date) and at its core were twenty of Horus' finest, so the plastic legionnaires were a fantastic start to the force.


This picture made me far happier than it should, although that may have been the glue fumes

When it came to building the veterans, I wanted to run with a"legion of heroes" idea: every single legionnaire in the Horus Heresy is still a Space Marine and therefore a Greek tragedy-esque hero worthy of his own stories, only now there are hundreds of thousands of them tearing face and taking names. As such, the legionnaires were built with a baseline degree of uniformity whilst making sure each model was still an individual in their own right. No two models have the same mix of armour (and only 4 or 5 models wear complete suits of MKIV or MKIII armour) and among the HH plastics I mixed in some CSM backpacks (the unreliable Anvilus-pattern power plant is prone to overheating according to Betrayal), cabled torsos from the Tactical Squad set and close combat weapons from the CSM Raptors set (Martin's already sang this kit's praises and I agree wholeheartedly with him). A few Space Wolf bits (namely heads and a power fist) completed the look I wanted. 
Namely, this. Look how brutal he is!

With twenty legionnaires built (missing shoulderpads that will one day arrive from Forge World) it was painting time. The biggest dramas people seem to have with the Sons of Horus is how to achieve that sea green plate armour - some like to use military grab greens or olives to make the models quite dark and muted, others tend towards the greyer end of the spectrum (a look originally inspired by the old Horus Heresy trading card game and the front cover of Horus Rising). Forge World used a metallic scheme that I don't think worked as well as it has done for the other legions (namely the amazing oilspill scheme of the Iron Hands or that gorgeous indigo of the Alpha Legion), plus I've never been a fan of painting metallic armies anyway, so matt colours it is for me!

A lot of people swear by airbrushes when it comes to painting 30k armies, and I wholeheartedly agree if you're painting masses of tanks and infantry. I could have put in an order for Forge World for their Sons of Horus-themed paints and smashed out the basecoats (and zenithal highlights) for all twenty legionnaires in under a day, but that would have required waiting forever for the paints to arrive and I'm impatient. So instead I turned to GW and their wonderboy, Duncan Rhodes and scooped up a bunch of Kabalite Green paint. 

                                   

I swear this man is a bonafide hero. 

I made a few tweaks towards Duncan's method, namely adding in a midtone between the Kabalite Green and Dawnstone highlights (saving the pure grey for very fine edge highlights). After reading a few blogs and the March White Dwarf I'm also leaning towards using this midtone to add chips and scratches to break  up the big flat panels, but then again that's a lot of effort and I'm lazy as well as impatient.


Heresy never looked so good

And that was that! My first three Sons of Horus were an absolute joy to paint and were almost ready to take the war to the Imperium. All I needed was to add their boltguns (painted separately because I may be lazy, but I'm not uncouth) and to add tufts of dead grass to their bases. 


I really should get some shoulder pads for these guys.

Ten legionnaires down, ten more to go. Then there's the Heavy Weapon legionnaires. And the Terminators. And the Reavers. Oh and let's not forget Maloghurst...

Damn it Martin, what have you gotten me into?

After the Fall...

With Martin's recent descent into Heresy, he has been stomping about like a kid with a great new toy, and no one to play against! I keep getting new images of his recent conversions and paint jobs with the hope that I will be enthused enough to join the Crusade...

...Unfortunately his devious warp tactics seem to be working!

I have been looking into various different Heresy era armies for the last few months with various amounts of despair (if I still had hair left, it would have all been torn out by now!), as I am struggling to find something that I wish to commit to collecting.

I think this is due to a few key points:

1. Background.
I have always had to enjoy the background of the army or faction that I collect, this has been quite a stumbling block for the Heresy, as although I have enjoyed a lot of the previous background/fluff/lore when we had been collecting, but I was now many HH Black Library books behind, and do not have the time/money to catch up with their prolific release schedule of novels over the last 6 years!
So I had to try to find out what had been changed/uncovered in the intervening years from when I last collected. Due to this I found that some of the Legions I had previously liked the idea of were not quite the same, and this felt like a bit of the shine being taken off them.

2 . Modelling.
I was likely to be getting into HH for the modelling aspect, rather than the gaming aspect, so I had to find an army that I would enjoy building and painting. I did buy an Ultramarines army, (probably my favourite Legion) and had enjoyed painting the 2 models I completed, however I found a few stumbling blocks, firstly I didn’t think that the models were that exciting to build, I feel that they were less fun due to the fact that everything was being built off a few kits, which due to the fact that most of the armies were full of the same models, meant that to have a unique army required a lot more work compared to normal, and due to the restrictions for the weaponry/wargear, meant this wasn’t necessarily as easy to achieve as a 40k army.
Secondly, the black library books were chalked full of characters who had unique items, or something that set them apart from their fellow marines, but I didn’t really find I had the bits to manage this in my models. This is due to the lack of GW purchases I have made, that I was restricted to the Calth boxed set, a few individual units I had eBay'd from Burning of Prospero, and a single boxed set of Sternguard. As I had rushed to get the models built, (due to lack of anything else to do at the time...!), I had the equivalent of the Nathaniel 'Straight as an Arrow' Garro of Armies!

3. Cost.
With the Heresy, cost of models is an issue. I am not rolling in dough it has to be said, and with a prevalence for Forge World models within the options in the army lists (unsurprising being a Forge World system – which I have no real issue with) the cost of an army is quite steep. This meant that before buying an army to replace the Ultramarines (which I sold), I needed to be totally convinced that they were 'the one'.

So with these points I have been struggling to settle on a force, as I say. So far I have managed to rule out more forces than I have ruled 'in'. I had been looking at Mechanicum, having picked up the HH novel for further inspiration, however having not read it in the best part of 10 years, it proved to be not nearly as good as I had thought it was at the time, and served to turn me off the background. Then having perused the FW site, I found their models weren’t to my tastes. I did look at plastic options for conversions, although the cost did put me off a bit too. I couldn’t find a set of base models to suit me.
I quite early ruled out other Astartes forces, as if I wasn’t going to be Ultramarines, I wasn’t particularly bothered about the rest.

From this I moved onto the other 'human' factions of the Solar Auxilia and the Imperial Militia. I loved the idea of the Militia being like the Imperial Guard I had been using for many a game 'back in the day!', unfortunately the models were the stumbling block, as I was looking at the potential of Warhammer fantasy models, with then some Guard/Skitarii arms. Although, I felt this could work, I found out that some of the models I had felt would work well for this, had been discontinued.

So having ruled out every list for HH, I was a bit stuck... that was until I found a post about using Xenos within 30k....

This opened up a lot of possibilities, although there were really only two choices, either Orks, or Space Elves!

Orks have always been an army I have enjoyed, but I have built many of them over the years, trying lots of different themes, and I didn’t think I'd do anything new.

Instead, I'd turn back to the Eldar. I now have a choice however, as there are Craftworld Eldar, Dark Eldar and Harlequins. All three have awesome models, which fits with point 2. I had also included in this list Exodites, they don’t have models, although I feel I could convert them relatively easily, and there were some rules for them in the post I had looked at. The Exodites although very tempting, I felt that I may end up with an army which looked 'too fantasy' based, and so I decided to stick to the other factions for the sci-fi look they had.

The three forces are quite difficult to choose from, as each has stunning model selection, with some nice options for converting. I originally looked at Craftworld Eldar, although I then made the mistake of looking more at the other two factions which has slightly turned me off the clean and good look they have!

Instead I am veering towards the Dark Eldar, in all their dark and twisted glory! I have read that they are not the most competitive of lists at present, but then that is not really something I have much issue with.
So with this in mind I have decided to pick up a few things each month that will fit in with my 3 points of collecting...
The background of the Dark Eldar has always been pretty strong in my opinion, I think if you strip out some of the pantomime villain aspect, that the idea of the hierarchy and the gladiatorial elements are really fascinating. 
The idea of them being the architects of The Fall, and then unrepentant post Fall, yet struggling to reach immortality to avoid Slaanesh's clutch is pretty cool.
I have always veered towards the Wyche Cults as the element I like, and this is likely to be the aspect I concentrate on again with this army, with the idea of the army being honed in the arena with it's various combatants making up the bulk of the force, but I may stop short of calling my HQ Spartacus...
Martin did suggest of making a Court of the Archon for one of my HQ choices, based off an Arena Team from the likes of Warcraft, this has got my juices flowing, and I'm frenziedly googling the Wrath of the Lich King ToC bosses! Although we played as Alliance so I will have to look at some Ork models... 

...which takes me nicely to Modelling! The Dark Eldar were one of the last armies I collected before selling off my GW stuff. This coincided with it being some of the last releases I promoted in store. The models I feel are some of my favourite they released, and it is one of the reasons I was drawn to them over the Craftworld Eldar. The compatibility within the kits is fantastic, and something I will be looking to exploit. The ease of moving the weapons around the various Arena based Kits (Wyches, Hellions, Reavers) make it easy to make unique-ish units with lots of variation. Add to this some of the releases in the intervening years of my hobby hiatus, gives me the option to build cool looking Hekatrix Bloodbrides by combining the Witch Elf/Sisters of Slaughter with the Wyches, which is on my to do list!

Cost wise, the Dark Eldar are some of the most affordable kits too, with Wyches coming in at a mere £13.50 through Dark Sphere! This should give me the option of picking up a few kits each month to build the army, as I have aimed to limit myself to roughly £50 a month, to keep costs down and a manageable painting queue.
So far my 1st month looks like this:
1x Wyche Box - £13.50 - Dark Sphere
1x Venom (looking forward to this as the model looks awesome!) - £13.88 - Dark Sphere
1x Gangs of Commorragh - £35 - GW Aberdeen (they do have 2 more in stock, which I may go and stock up on so I can have some aside for next month...)

This is slightly over my initial budget, although I was happy to extend it somewhat to pick up Gangs, as it is such a good bargain. I haven't opened it yet, unfortunately I have an essay to write first for Uni,  but I will hopefully get some models built from it soon, with a raiding force appearing shortly...

...pray they don't take you alive!

Friday, 24 March 2017

The Quest for Knowledge

Welcome once more readers. I've decided todo this blog post to really take about the hobby aspects of my Thousand Sons; the buying, building and painting. I'm hoping to discuss all of these aspects and also rate the kits I've been using to assemble the army to give you an insight into how the army has gone into being. I'll try to look at cost, ease of converting, the extras you get, and ease of painting when talking about the kits, and the cost, available and ethos of my eBay purchases.
I bought the first box of models on the 27th December, the Thousand Sons Rubric Marines. From here I picked up an MK III tactical squad which gave me my first Tactical Squad. This was followed by half of the Betrayal at Calth box (Tactical Squad, Dreadnought and Chaplain) and then with a second MK IV squad, a set of Tartaros Terminators,the Scarab Occult Terminators, and the Ravenwing bikes (both the Dark Vengeance and the Ravenwing Command Squad). These were the main boxed sets I bought in the first two months, later additions being 2 boxes of Raptors, the Exalted Sorcerers and 2 boxes of Sniper Scouts.
The plastic kits go together like a dream, as you might expect from Games Workshop. With the ones I'd chosen there were actually very few large Imperial eagles to file down, the Scouts were the only exception. The Chaos ones had almost no iconography that needed to be removed, most nowadays are optional parts that get attached. The main parts that need removed are the rims on the shin pads and the assorted spikes on the vambraces. The Raptor jump packs were a grade-A bastard to clean up and remove the 'growths' from, but far more affordable than buying the Forgeworld ones or the Sanguinary Guard packs. They were very easy to mix together, the only bits that were an issue were the Thousand Sons bolters as the wrist is oddly angled so if you attach them to non-Rubric arms then they will point upwards at an awkward angle. There is the decisions that have to be made as to what to do with the big Rubric helms, Some people don't feel that they fit the heresy-era stuff, that lore-wise they came came after the Rubric Curse. I personally feel they are fitting for the Veterans and Sergeants in my army. I spread the bolters through the army as the novels are filled with regular marines with personalised weapons and this fitted the bill nicely. I had intended to do the same with the Rubric legs and loincloths but as I was buying a lot of stuff from eBay I just couldn't get them at a price that I could afford. This means that in some ways they look like a 'regular' Marine army which is no bad thing. The Rubric pieces are all very ornate and I don't feel that is necessary for all the basic marines. There were a few things that I found to be issues as I put the force together.
 The first is backpacks as there are never spare backpacks on a sprue so I've had to order a few spare sprues of them as I've made the army. The MK IV squad comes with special packs for the missile launchers which gives me extra packs at least. Or rather it would if I had made any missile launchers for my army... I have the Thousand Sons ones which Jonathan assures me can be used as an early style of backpack, apparently one that was prone to overheating. However as he also rightly pointed out, they have daemonic bird skulls, claws and feet on them which are really noticeable. Thus I've decided that, except for on Ahriman's Command Squad, I will give them a miss.
The second thing is the khopeshes. The terminators come with two spare on the sprue, the Exalted Sorcerers have two as well but that is pretty much it. Now I personally don't feel that all power weapons need to be khopeshes, staves are good too and as the majority of their weapons would've come from Mechanicum forges there's nothing wrong with conventional wargear for them. I was lucky enough to win 13 of Scibor's khopeshes and Egyptian axes for £5 which has allowed me to make my Blademasters and also my Cataphractii Sekhmet terminators. I have ordered the upgrade pack for them that gives me the combi-weapons (plasma) I want and the left arms to hold the two-handed axes as despite many people using khopeshes as swords or axes depending on what their opponent has put on the table, I feel this is a bit cheesy so want a clear distinction. However this meant that I needed more khopeshes and I was lucky that I had 4 spare Scarab Occult ones.
When building an army you must always consider how you are going to paint  it. Now that sounds fairly obvious, but stay with me. If you make an army out of the aforementioned kits then you are looking at some kits that have some very ornate parts to them. The Rubric Marines, the Scarab Occult, the Exalted Sorcerers and Ravenwing are good examples of this. This will seriously slow down your painting, especially if they are metallic details as gold in particular struggle to go over the base paints. With the exception of the new Age of Sigmar metallics the GW metallics are weak and very runny which doesn't lend itself well to painting the swirls and gilt on the Thousand Sons legs and torsos. The Sons' arms and helms have stripes that will need to be picked out too (if you are doing the Red/white colour scheme they'll resemble candy canes as a result...) which can really slow you down.
So, the painting. Two ways to go: metallic or chromatic. I went metallic and have learned a few valuable lessons. I sprayed the army leadbelcher, drybrushed it Stormhost silver and then did several washes of Spiritstone Red. It was 2-3 on generic infantry plus a couple more on key areas/areas that didn't hold colour well, for example the back packs and thigh plates. The shoulder pad rims, chest straps on the MK IV torsos, face grills on the MK III helms and gilt were done Balthazar Gold, Nuln Oil, layered with Ghennia Gold then Auric Gold and edged with Stormhost Silver. Rivets were picked out in Stormhost Silver as was all the metal areas highlighted in the same way. Bolter casings and tabards are Administratium Grey, layered Ulthuan Grey and highlighted White Scar. Eyes are Caliban Green, layered Warboss Green, a thin strip of Moot Green, then a small dot of White Scar. The shoulder pad symbol is hand painted and easier than it looks. It takes an hour or so to paint one apart from the Spiritstone drying, and the base is Rhinox Hide, Agrellan Earth, an Agrax Earthshade wash followed by a Baneblade Brown drybrush. Valhallan Blizzard is heaped on and the rims are painted Abaddon Black.
So am I happy with it? Well, yes and no. It is very striking which I like, but now not unique which is a shame. It looks nice from a distance but up close my bolters aren't great and the red is at times 'lumpy', especially on the Vindicator, which could've been avoided by using an air brush. The red is also darker than hoped. This is because I didn't basecoat the models gold. If I had done so then anything going over it would've been much brighter. I am torn between sticking with the scheme I'm using and buying gold to do the rest of the force. I will likely just stick as I don't want the force to look like it was two separate parts. Units like the Destroyers and Blademasters might be done differently differently to make them stand out. I intend to wearer the Destroyers and make them look scorched from the radiation weapons they carry and the Blademasters will be done in the traditional, pre-Magnus colours: bone, blue and orange. I am tempted to paint 'writing' onto some models armour in white, maybe the Sekhmet, to represent words of power, sacred ennounciations and suchlike. I will also try some of the different shoulder pad styles from Inferno, particularly on units like Seekers and Destroyers that have more specific roles.
Magnus took a surprisingly short amount of time to do. There's a lot of drybrushing which sped him up: his armour is Balthazar Gold, a Carroburg Crimson wash, Scyorax Bronze drybrush then a Hashut Copper one, with a light Stormhost Silver drybrush. His robes are the aforementioned way of doing white, the decorations are Screaming Bell, Skullcrusher Bronze and then Runelord Bronze. On some of those bits I put the Verdigris wash in after the Screaming Bell for ageing, especially on the book. His skin is Mephiston Red, washed Reikland Fleshtone then highlighted with Mephiston Red with more and more Ungor Flesh mixed in. The turquoise sections are Stegadon Scale Green, a Biel-Tan green wash, layered Temple Guard Blue then Sotek Blue for the final highlight. Yet again I'm pleased with how he looks. There's a few bits that could've turned out better but they tended to be heavy-handed uses of washes.
So, time to rate the kits. The Betrayal at Calth and the Burning of  Prospero are great starting points. Calth gives an, albeit it generic, excellent starting place for any would be Space Marine player, 30 or 40k. Three tactical squads, a Contemptor Dreadnought, Cataphractii and then the Praetor and Chaplain is a great start. It's £95 but you are getting £190 worth of stuff if bought off the shelves. The kits are good, Contemptor being the weakest due to only going together one way.
The Tactical Squads are the basis of everything you do, easy to assemble and mix into other boxes. They could do with some extra 'straight' arms I feel, but for just making what's in the box they don't need more than they have. There's a choice of  heavy bolter or missile launcher (with a separate backpack), all three special weapons as well as all the weapon options for the sergeants. This is huge as it means you aren't scraping for power weapons and power fists like it used to be for Tactical Squads. In addition you can horde the bits from a few squads to make Heavy Support or Tactical Support squads, and I know many people just use the MK III armour as hardened armour. The lightning claw option for the MK IV squad isn't great but it is more than acceptable for a sergeant, it's the 'boxing glove' clenched fist that I personally don't like. They are cheap on eBay but £30(!!!) in a GW. I'd say 4/5 for them.
The Cataphractii Terminators are £40 in a GW and £28 on eBay (same as regular terminators). They have a heavy flamer, the options of lightning claws, chainfists or power fists for every one, plus a grenade harness for the sergeant, There's only one power weapon (sword), but they are really poseable and can be posed in dynamic poses rather than the static poses that regular terminators get, and there's the awesome Forge World upgrade set, with two combi-bolters, a reaper cannon, the plasma blaster, three thunder hammers and two power mauls. The tassels being attached to the arms is a slight pest as it forces the arms to be put in certain poses. The price is a big turn-off though, so they get a 3/5 from me.
The Tartaros terminators have the heavy weapons added to the sprue, plus a Volkite Charger. The chainfists require you to attach the blades to the fists which is an arse and looks a bit iffy in my opinion. They are only £35 from the GW and between £20-30 on eBay which is more affordable which makes me feel that with the Cataphractii you are paying for in-game effectiveness rather than volume of plastic. They don't have the option of interesting combi-weapons and the price is a bit high still but the heavy weapons is a huge bonus so 3.5/5 for them.
It is worth comparing them to the Wolf Guard terminator box which are £28 for 5, with heavy weapons and a full suite of combat weapons which I feel is the benchmark for terminator models. Ouch.
The Contemptor dreadnought.... Looks awesome once it's made, goes together fairly easily, but only in one way. Very limited set of weapons and they don't include the stock heavy bolter that it comes with. This is a massive oversight in my opinion, and there is almost no converting opportunity due to the way it goes together. It looks very generic, but then there are the Forgeworld ones I guess, but it would be nice if it came with some extra bits to put on it to make it look unique. It is also £35, but £19 on eBay, so 2.5/5 (3.5/5 on eBay).
The characters from Calth and Prospero suffer the same problem as the Contemptor, the Calth more so as they aren't 'special' characters like Ahriman and Fell-Handed. They only go together one way, they are cut in bizarre ways which is a pain for converting and the pricing is insane at £30 for two characters (£12 on eBay). There are a lot of good examples of people who've converted them so it can be done but just requires more work. The chainfist on the Praetor is just daft, no-one wants a leader who strikes last (no wonder he dies in the novella). It is worth noting that they are your only character options at the moment which does make them pretty much essential which makers Calth or a £30 box a necessary purchase. I rate them as 2/5 at GW and 4/5 on eBay.
The Thousand Sons Rubric Marines come with the option of ten regular models, or 9 and a sorcerer. They can all have flamers if you choose, there's plenty of choice, I believe eleven different heads! The sorcerer has the choice of two casting hands or two pistols, two staff tops (sadly no khopeshes) and two chest plates as well. The kit is beautiful, there's so much detail and a surprising lack of Tzeentch symbols which makes converting so much easier. There's also a Soulreaper cannon (heavy bolter or rotor cannon in 30k) and an Icon of Flame (not getting used as it's a huge flaming Tzeentch icon, unholy bling). It's £30 from GW and £28 on eBay so no real saving. The parts kit-bash really really well, except the aforementioned hands/arms issue with the heresy-era arms, and if you want Legion Veterans, fancy sergeants, Seekers or suchlike then they are a fantastic choice of models, especially if you mix them with the heresy armour kits. The only issue is that they have the 'classic' Chaos Space Marine backpacks as I mentioned earlier so you need to get more from somewhere. They get a 4.5/5 from me.
The Scarab Occult Terminators are similarly good. 5 models with 7 or 8 chest plates, 7 khopeshes, a left-handed combi-bolter(!!), a staff with choice of tops, an extra helmet and a few wee extras (extra loin cloth too). They are quite static looking, as you might expect from the Scarab Occult (all IS dust) but with careful posing and use of Tartaros arms they look more dynamic. They have a Soulreaper cannon (reaper autocannon) and a Warp Flamer (heavy flamer) as well as a Hellfyre Missile rack (grenade harness....) but no power fists or chainfists as they can't get them in 40k. They are £35 from the GW and about £30 from eBay. This stops them getting the 5 out of 5 rating as the Wolf Guards are far cheaper. I rate them as 4/5, maybe even 4.5/5.
The Exalted Sorcerers. Holy shit what a kit! Three models with 8 heads, 5 chest plates, Emperor-only knows how many arms, and only two or three tzeentch icons. The shoulder pads are awesome, the Scarab and raven skull ones are my favourite, as is the bird helm. There are two 'daemonic' heads that aren't much use, and a shoulder pad. They have attachable collars so that if you go for a smaller helm you can stick on something that will ensure you can never enter a low doorway without snapping your genetically enhanced neck. The back packs are cool, one is a bit chaotic but still look really good, especially the one with the flaming braziers (no more Black Coach bitz orders needed). I turned them into my Command Squad thanks to the MK III heads and a bitz order from Britannicus14 that gave me the Space Marine banner, as well as Scibor's khopeshes. It is a stunning box with so many spare bits, including a Disk of Tzeentch. The models have so many cool bits sculpted onto them that they don't need stuff added, so there's loads to go around the army, just be careful that some are more daemonic than they first look. It's £35 from GW, £32 from eBay, which is a lot, but it is worth every penny. If you need to go cheaper then you can get it from Wayland games for £28 (if you don't mind waiting a year or two for delivery) or Dark Sphere (much safer choice). It's a 5/5 from me for this kit, and in my opinion one of the best that GW has ever done.
The Chaos Raptors are another kit I've fallen in love with. They are covered in spikes, chaos icons, have daemonic heads and there are random eyes sculpted onto their jump pack harnesses, thus couldn't be less useful at first glance. However if you have a spare hour or so then these issues can be filed away and they become very serviceable Destroyers or Assault Marines. I will admit that they might look better in World Eaters or Night Lords but I love this kit. With a few choice bits from the MK III or IV kits they will look far more loyalist, especially if said bits are helms and bolt pistols. The jump packs will require a fair bit of work to sort the spines that are coming out the intake turbines at the top: I'm not too happy with how mine have turned out. They are an awful lot of work, but they come with loads of extras; several pairs of plastic, power armoured lightning claws, an awesome power sword (Eternal Hunt uses them on his World Eaters), nasty looking chain swords and some unique helms. They are £21 from GW and about £18 from eBay. I give them 4/5 as whilst they are stunning it's such a large amount of work to make them serviceable for this army.
Sniper Scouts... Sigh. Dated models, awful heads, giant imperial eagles on their chests. At least they went together fairly easily. Their optional chest pouches covered the damage left behind by the filing thankfully, and the heads were replaced by Tempestus Scions heads. I'm using them as my Ammitara Occult Intercession Cabal but I'm starting to wish I'd just ordered 10 Recon Marines from Forgeworld (yeah...). They are £15,50 from GW or about £10 on eBay. There's no extras of any interest in the box, so it's a 2.5/5 for these guys. They are a poor choice for Recon marines, they just don't look good and there's guides on the web about making nice Recon armour.
Ravenwing Command Squad is a nice kit with decent bits in it. If you aren't concerned with Outriders looking like the Forgeworld ones then they are a great choice as they have plenty of power weapons and three twin-linked plasma guns. They also have the parts to make a MK VI apothecary, which you can stick on a bike if you choose or give power armoured legs. Make sure that if you are using these as your bikers you are careful as plasma guns on bikes are an 'all or nothing' option, that is all members of the squad must have them or none. This will likely tack about 150 points onto a squad which is something that I found out the hard way when using Battle Scribe. They have power swords, power (pick) axes and power mauls (baseball bats!) which is cool, but like the Raptors they will require a lot of filing to get rid of the Dark Angel symbols, and there's a lot of those. They have a lot of cool extra bits and if you are wanting to play Caliban/Terra's finest then they are first rate. From GW they are £30 and on eBay you're looking at £26.50 cheapest.  I'd give them a 3.5-4/5 as it requires a lot of work, like the Raptors, but the big icons on them are the sort that if you slip you'll lose a finger... just saying!
Now, for some pictures!












Hope you enjoyed this and that it gave you some food for thought. Until next time

Tuesday, 14 March 2017

And they shall know no fear... only disappointment

Greetings fellow sorcerers and students of the mystical arts. I come to you now, not with offerings of painted models but rather to discuss Horus Heresy: Inferno. It must be said that this book has been eagerly awaited now for a while and has been met with a mixed reception.
On the one hand there are the Thousand Sons, Space Wolves, Custodes and Ad Mech who appear to be over the moon with what they can now do. Magnus is a steal at 495pts, Sekhmet are hilarious for only 5pts over a regular terminator, Ammitara are unreal, and then there's the Wolves.... 'tactical' squads with a metric fuck-ton of power weapons, bonus WS and Priests.
Then there are those who're on the wrong end of the psychic phase or encounter the joys of assault marines with combat shields and a kine shield, who's 'Pride of the Legion' force gets done by Magnus single-handedly and aren't too chuffed. I do understand their frustration as I've been on the wrong end of a sudden shift in the meta, and when long-awaited rules changed arrive they frequently feel unbalanced and overpowered, especially when traditional ways of playing appear not to work, and often the first examples we see of new forces are the OTT horror shows that always appear on first release of the book in question. I always find that things settle soon, a couple of severe defeats tend to highlight glaring weaknesses in these forces and soon people are focusing on the next book and what it will bring instead.
But this is not the focus of this post. This post is about the rest of the book, the lore of what is meant to be the greatest of tragedies.
Firstly the book hints at an awful lot: the annihilation of two legions by xenos/psyker forces is interesting. The role of the Wolves (the censure of the World Eaters by them is ignored) is chewed over, and Russ is looked at in a different light. The genetic instability of both Legions is debated and there is a good amount of information on birthing of both Legions, and their position in the Imperium, pre-Primarchs. The Sons don't come across as particularly noteworthy or interesting to be honest. Their role on the Crusade is unspectacular, and rules aside there's nothing to endear a gamer to them. I feel they don't quite 'line up' with the Black Library's depiction personally. There's no mention of Tutelaries, which was a big bit of A Thousand Sons. Their notable engagements are pretty forgettable other than the 'wipe out Knights with magic' (three deaths, one is from a Knight falling on him...) in that way of 'your guys are awesome, here's stuff that will never transfer to the tabletop to demonstrate it'. There's one that shows Magnus's abilities of prescience, and one that.... I can't remember, think it's against a rogue technocracy. No mention of Magnus felling the Ork Gargant that could've at least sounded cool if we aren't worried about transferring it to the tabletop. None of the stories feature the named characters or units which I feel is important if those are the things that set your army apart. Now, I'm not asking for those awful 'please buy Stormtalons/Thunder Wolves/Death Company articles that plagued the White Dwarf but at least a proper mention of either side's unique stuff would be nice. In the Battle for Tizca there's various mentions of the Space Wolf Varagyr terminators and the Cult of Blindness actually doing stuff, but the only real mention of anything new is of the Sisters of Silence and the Custodes (this will be returned to in a bit). There's a couple of things I'd like to focus on.
1) The Spire Guard. This is the human army that defends Prospero. They work directly with the Thousand Sons. So when the Wolves attack they are the first line of 'defence'. As a result they assume that the Space Marine landers/flying transports of death are 'helpless'... really?? You've been allied with marines for a century plus, you've seen their weapons of war up close, and what? Missed the big gun on top and the four or more heavy weapon sponsons? The Spire Guard prepared their defences as though they were facing a conventional foe...? Having seen the horrific toll inflicted on her forces the Commander of the Solar Auxillia attempts an honourable surrender? In the Imperium? A place where it is known that surrender never works? Against the Space Wolves?
2) The Custodes. And by proxy the Sisters. The Sons sit there in their pyramids watching them come, psychically monitoring them as they approach. How does the presence of either come as a surprise? The Sons are 'equipped for every aspect of war, with a full set of Legion resources'. So why on earth would they a) try psychic shenanigans on the Sisters b) engage the line of gold in hand to hand? Why not flatten them with Vindicators? Why throw your clearly outmatched Sekhmet terminators into them when they can't get the benefit of their psychic powers? It is written in a way that screams 'buy fucking Custodes!!!' 500 Custodes and 1500(?) Sisters wipe out over 6000 Thousand Sons who they've cornered (how?) for the loss of 100 Custodes, some Sisters and Valdor takes a wound, killing 30 (yes 30) of our most elite Blade Masters on his own. This harks back to the nonsense days of writing High Elf lore with 'they battled for a day and a night...'. It's not House of the Flying Daggers, spare us the overblown nonsense. It's meant to be a great tragedy where these heroes of the Imperium are 9possibly) unjustly brought to hell and effectively wiped out, and whilst the book states this repeatedly, the story just doesn't carry the same message. rather the Sons are punching bags who are generally outwitted at every turn, demonstrating how amazing the Custodes are and how fierce the Wolves can be. At no point do you ever feel Russ is in danger, indeed by the end I was left wondering why Russ, Valdor and his 1000 Custodes didn't just do it on their own and get the same outcome with less loss of life.
3) There's no heroic last stands or awe-inspiring moments. I get that it's meant to be a historical account, written by the Imperium in the aftermath, but when you've spent £70 on a book you want to be thrilled by it, to feel that you couldn't put it down, not skim read some bits then flick to the rules section. The format is interesting, it's well laid out with nice colour sections and interesting ideas for paint schemes. I do like the pre-Magnus colour scheme that is becoming very popular for Legion Veterans now, I will likely try my hand at it for some MKII/III artificer armour on characters. The rules are good but the rest of the book is monumentally underwhelming. Inferno? Rather cooling embers of what could've been a great book that was starved of the oxygen needed to make it crackle.