I have painted up a sleazy biker bar and figures to give me a chance of fielding a Ramah army, instead of Vanilla Haq. You see I played lockdown Infinity; 200 point or Recon+. In that Haq were very chilled in vanilla/sectorial and also good; take 3 characterful gunfighters, take 3 specialists with Wip 14+ take 3 midfield sneaky git tricksters and 6-9 other fun things for ARO or makin’ orders.
But all the cool kids (Fisher King and Ben) are taking fireteams now. So while Infinity is a game about rolling D20s and just going with the random wildness of it all. And while its about enjoying those wild swingy things that happen in the mod-stacking, crazy krunchy rules layered madness of an even now very much for the“grown ups” (or grown up with it) game system. Sometimes Infinity might be about winning, or having a chance to win. Fireteams help with that? I’m asking internet. I don’t know, do fireteams help you win?
Any way. Painting. I asked Fisher King, should I paint two sensible two-storey tower blocks or a sleazy biker bar?
FK: Sleazy biker bar.
BJ: Should it be super sleazy?
FK: You mean neon nudey signs?
BK:Yeah that kind of thing?
FK: Yes, I think it should have neon mammary glands visible.
BK: You realise it’s a building?
FK: You asked if it should have them not me.
BJ: I think this imaginary exaggeration of a conversation has gone too far now, in its accusatory tone.
FK: Yeah, its not needed, I accept all your neon lifestyle choices for buildings.
BJ: And me also your 28-32 mm modelling choices and asthetic, whoever suggested them, and however large and unrealsitically perky they might be.
So first up is Carmen and Batard. Carmen is 95% done she needs mat varnish and her fire arc fixing. I wanted her to look heroin-chic, rather than pin-up. I just felt life threw her some bad shnizzle, then she made some bad life choices. Not facial tattoo level of bad, like the nomad jaguars bad, but bad. I painted some of her boots as jeans, but didn’t correct the mistake. I imagine Carmen long legged, and stylishly smoker thin. I like how the model even has loose jeans and top, and an overall vibe that lets you know she slept in her clothes, rode in them, then repeated the cycle for a couple of weeks and that flower might be rooted in that mop of hair. Overall I hope I made her grubby and gangrel, but am afraid she’s gone a little “grim dark”.
Batard I want to be a blonde haired Viking-like troll. He is less finished needs blue eyes and more strawyness and scraggliness in his hair More scraggle, and less mop..
I wanted them to look the opposite of Equipe Mirage and Duroc. We will see if they ever meet up on the board. I think this is unlikely as they will presumably be opposite ends of the board, doing similar kinds of violence, showing its not how you get there that counts, its what you do at the end of the journey (unskilled violence and placing templates).
Next are the Janissaries. Another Infinity old school, cheesy name appropriation from History. I wanted these to stand out so they are bright. I intend to use them as an ARO Haris – to put 2B AP sniper rifle and Missile rounds down range, soak up some orders, hand out some dissapointemnt, then mosey out to the midfield late in active turn 2. Perhaps missing a man and a wound, but with an HMG or a multi pistol to cause a bit of trouble. Last is the product of Ben’s stripping – a Kum biker. Plus a hacker and an HMG that had been partly done for ages. The point of sectorials is that a line troop HMG can become good. These guys are my standard haq colour – more khaki and less green than stock. The biker will be used as an SMG bounty hunter in Ramah. It was one of my favourite models to paint. Such a simple cool sculpt with sufficent detail a skilled person, better than me, could really work with.So there it is. I painted Haq for a Ramah sectorial, and have nothing clever to say about it.
Peace and Bunnies
BlauJ
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