Joan of Arc (Limited Ed), Father-Knight, 2 ORCs, 2 Nisse Snipers, Nisse HMG (with bewbs), Nisse Combi-Rifle, Knight of Santiago with Spitfire, Order Sergeant with Combi-Rifle (no bewbs), a Black Friar with Multi-Rifle, a cosplayer Neoterra Bolt, 2 Akali Commandos, Squalos, Fusilier special weapon box, 6 generic Fusiliers, Lt Stephen Rao, Bagh Mari box, Bulleteer box, Scylla, Deva, Miranda Ashcroft and Konstantos.
I've fallen behind on my intended painting but what I have done I am pleased with so far:
The colour scheme is working well, and whilst some (no names Sean!) have expressed distress at me using the 'stock' colour scheme, I am happy with it as I wanted the force to be obviously PanO and I do find that at times in Infinity it is difficult to tell the models apart, especially if they are unpainted (Mobile Brigada and ORCs as case in point). I'm really pleased with them so far, my Father-Knight's robe isn't turning out as hoped but it has a white undercoat which has not lead to the same finish as the rest. I'm fairly happy with the bases but I had to go back over them as they did not turn out as expected the first time I did them. The lesson I learnt was that you should use a much darker colour to paint the base (Rhinox Hide), then use the textured paint (Martian Ironearth), wash it with a wash that is as close to the textured paint as possible (Seraphim Sepia), drybrush with a dry paint of your choice (I used Kindleflame), then a dark wash (I used Agrax Earthshade).
I've had a good few games with them now, mainly using variations of a Fusilier list. I beat Sean, lost twice to Ben's Yu Jing, beat Ben's USAriadna, lost to them, and beat Rory's Combine Army. So, what have I learnt?
Firstly, if you aren't using a Sectorial List then you need 'cheerleaders' to generate orders as having a force where everyone needs their orders won't work as if someone gets poor positioning or fails to drop something important then the force will grind to a halt. I found this against Ben's USAriadna when I lost as I was unable to move my two 'pincers' up to pin pieces in place. This led to Ben picking off certain key members due to me being unable to cover areas effectively.
Secondly, make sure you know what your 'big' pieces do. Father-Knights, Bagh Mari mine layers, hackers and models that can use Suppressive Fire all fall into this categories. Mine layers can place a mine before the game starts, Father-Knights have kinematicka, hackers can ARO if a remote with a Repeater is attacked with their programs, and Suppressive Fire is often more effective than direct fire. Knowing which weapons are good uses of your SWCs is another key point; a Nisse eating up 1.5 of them on a sniper rifle may not be the best use whereas a Bagh Mari mine layer in a fire team with one is a far better use of them.
Buy models towards an aim. I have managed not to do this and thus have a little from each Sectorial rather than a strong force from one. There's no point in buying a Super Fire Team Of Doom (tm) if you are playing VanillaOceania as you don't get the use out of it's rules and in all likelihood will not them take all of your shiny new toys.
Learn what models and weapons do. Ben's Ariadna are so backwards that they insist on using single-shot rifles at every opportunity... (hur hur hur)! I forgot about most of my Black Friar's equipment, as well as Suppressive Fire on everything, Mimitism, and speculative fire on Drop Bears. These things will change games and are what makes tournament-level gamers rather than casual gamers. I'm not meaning this in a way of 'learn the rules so you can be a dick to folks' but rather 'learn the rules so that you can play the game correctly'. Both players will enjoy the game more if you aren't spending half the game with your nose buried in the rule book.
Until next time, enjoy your gaming and respect the Hyperpower...